UK museum discovers how to stop on-screen cheating in GoldenEye


GoldenEye 007 is a classic of the FPS genre, and anyone who remembers it knows very well about the ability to “cheat the screen” during multiplayer.

In the 1990s, video games were undergoing a shift, with technology enabling developers to create fully 3D environments and characters, and there were few as pertinent to this shift as GoldenEye 007 on the Nintendo 64. As one of the biggest movie franchises in history, James Bond is an adaptation to the gaming world, and the 1997 title was one of the most iconic. Many who fondly remember their days playing split-screen with their friends will also remember one aspect of this, the ability to trick the screen.

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Being able to see where each player is during a deathmatch was a burden in the early days of offline multiplayer experiences, where each player had a segment of the same TV dedicated to their character. However, a museum in the UK managed to solve this by making it possible to play Goldeneye 007 on the original console via four separate monitors.

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As part of its 25th anniversary celebrations, the Center For Computing History in Cambridge has managed to pull off this spectacular feat, which is apparently the first time players have been able to do so. As one of the best 3D games of the 90s, the N64’s release of GoldenEye was famous for its split-screen multiplayer, which allowed fans to take on the role of the soft-spoken spy, or one of many other characters and villains, and race wildly against each other. The problem here was that players could easily cheat by seeing where their opponents were, as they all shared the same TV.


A video on Twitter shows that they were able to use Nintendo’s classic console, which runs the game through the system but displays it on four monitors. There are some tweaks that need to take place before a match can start, as the overall picture is stretched across all screens, but the result means four people can get acquainted with multiplayer without being able to easily see their opponent’s whereabouts.

In this modern era of gaming, this idea is absolutely guaranteed, especially since most matches take place online and on separate systems, often in different countries. However, this innovative and influential FPS game continues to inspire others that came after it, and in this bygone era when the only way to play with friends was to share the same screen, the idea of ​​playing GoldenEye 007 on a separate TV has been two and a half decades in the making.


GoldenEye 007 was released in 1997 for the Nintendo 64.

MORE: List of James Bond Games Levels

Source: PCGamer, Center For Computing History


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