God of War Creator David Jaffe Criticizes Xbox Boss Phil Spencer


It’s become a cliché to point out how long it’s been since Bethesda Game Studios released a new game. Still, the studio’s production certainly appears to have slowed down after the disappointing release of Fallout 76 Effect in 2018. Hopes that Xbox Bethesda’s takeover could take things forward also appears to have been thwarted, with Bethesda pushing back two of its biggest games until next year.

Many people are understandably irritated by the news that Bethesda is delaying starfield and redfall. Likewise, not everyone is happy with Phil Spencer’s comments on the matter. One of these people is God of War creator David Jaffe, who said the Xbox boss needs to “go to therapy”.

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Bethesda recently announced that it is delaying the next starfield and redfall until sometime in the first half of 2023. Xbox boss Phil Spencer commented on the delays shortly afterward. He stated in a tweet: “These decisions are difficult for the teams that make the games and our fans. While I fully support giving teams time to release these great games when they’re ready, we’ve listened to feedback. Delivering quality and consistency is expected, we will continue to work to better meet these expectations.” However, the God of War Creator David Jaffe was unimpressed with Phil Spencer’s statement, feeling it was past the point where a single tweet would suffice.


Jeff was pretty tough on Xbox Head during his three-hour YouTube live stream yesterday. “You suck Phil Spencer,” the veteran game developer said after reading Spencer’s Tweet on the stream: “You’re me when I was 28.” Jaffe compared Spencer’s current situation to his time working on a never-before-released project for Sony. He explained that it took him a while to learn that having commercially viable ideas and knowing how to design a game is not always the same as actually producing one.

Jaffe argued that while he thinks Spencer is a great planner and a true visionary, the Xbox boss is simply unsuitable for his position. Jaffe clarified that he doesn’t want Phil Spencer fired, but that Xbox desperately needs to find someone better in development management. Jaffe recognizes that delays in starfield and redfall it likely came from internal problems at Bethesda itself that date back long before Microsoft acquired the publisher. However, Jaffe argues that it is Spencer’s responsibility to resolve these issues as head of Xbox. Also, Jaffe feels Spencer isn’t doing enough to make sure Microsoft’s games come out on time.


While that may sound harsh, Jaffe argues that Bethesda’s delays are not an isolated incident. He mentions having made similar criticisms after the delay in Infinite Halo forced the launch of the Xbox Series X and Series S without a major exclusive. Furthermore, these delays leave significant gaps in the Xbox release schedule, which Jaffe argues is not sustainable in the modern AAA gaming industry.

According to Jaffe, a single major delay may not have been an issue during the PS2/Original Xbox era. However, this was because consoles often had another major release to fall back on, which is no longer the case. Jaffe feels that this will become a big problem for Xbox and that Spencer’s leadership is to blame.


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