How to Import Music (And How to Improve Beatmaps)


When Sounds Loaded with a variety of songs for players to enjoy, it is also possible to extend the experience by involving the game’s song import feature. For fans who are interested in importing their own music in PC release Sounds, This guide will explain how to do this. In addition, it will provide a tutorial on manual beatmapping, which can be used to improve the integration of a song with the game.

Soundfall: How to import music

The first step towards importing music Sounds Make sure the song of interest is downloaded as .mp3, .ogg, or .wav. Once this is done, Rhythm game fans will need to open the game’s Free Play tab, which looks like a CD, and check the “Import Song” option at the bottom of the song list. Clicking on that option, or pressing the input next to it, will allow the player to browse their PC to which the music will be imported, and selecting “Open” will bring it to the song library.

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Soundfall: How to Improve Imported Music Bitmaps

Sounds Automatically generates beatmaps for imported songs, and they are used to guide game metronomes that players must follow. Although this process sometimes leads to perfect results, fans will sometimes find that their beats are not lining up to their liking. This can be solved using Audacity, a free audio software and Vamp plugin pack.

After installing Audacity and Plugin Pack, players need to open the software, click on the analysis tab at the top, and select “Add / Remove Plug-in …”. Make sure the list that appears is enabled before you click “OK”. Once this is done, players can bring the song to work in Audacity by clicking on the File tab above and selecting “Open”.


Indie video game fans will now see a visual presentation of the song and are ready to manually create a bitmap for it. There are several different ways to do this and players should plan to experiment with both of them:

Beetroot Beat Tracker Beats

This method is best for songs that have the best tempo fluctuations and it starts by automatically selecting Analysis, Beatroot Beat Tracker Beat and OK to create a bitmap. Fans of co-op video games will find this map directly below the song in which they are working and they can manually drag, create and delete until a perfect metronome is created for the music.


Regular interval labels

If there is a consistent BPM for a song’s duration, players can be better served using the regular interval labeling tool. It can be found under the Tools tab, and dungeon crawler fans must input the appropriate label spacing before clicking “OK.” This interval should be the number of seconds that occur between each beat, a 60 BPM song has a label interval and a 120 BPM song has a label interval of 0.5.

Once a player has a perfect metronome for their song, they can then set a numerical value based on the beat intensity associated with each label. As an example, a label on a loud beat can be assigned a “1”, while a label on a soft beat can be assigned a “0.5”. While this is an optional move, it will affect the experience, e.g. Sounds Will try to give birth to enemies around more intense beats.


When an action video game fan is finally happy with their beatmap, they should click File, Export, and then Label Export. Then they have to give the .txt label file the same name as the corresponding audio file and save that audio file in the containing folder. Players should now just restart SoundsAnd they should see that the next time they play the imported song, there is a better metronome in the game.

Sounds Available on PC, PS4, PS5, Switch, Xbox One, and Xbox Series X.

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