Tips For The Favela Map


If there’s one thing that sets Rainbow Six Siege apart from its other Rainbow Six companions is how their setpieces can sometimes be extremely atmospheric to the point of immersion, and this is what the Favela Map does. Introduced in Operation Skull Rain, this map features a packed street block as its premise, taking players all the way to Brazil for a rich tactical experience.

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In this Rainbow Six Siege map, players get a full Rainbow Six experience complete with complex passageways, high vantage points, and extremely destructible areas for both teams. Considering all the possibilities offered by the map, just how should players approach the Favela Map?

Favela: More Flexibility, Adaptability

Compared to other maps, the Favela rework has just done wonders to make the map extremely accessible to both sides. Unlike other maps with expected metas and strategies, the rather “open” nature of Favela makes it a bit more accessible for players, allowing for more creative strategies on both the offense and defense. Here are some optimal strategies:


  • Tactical Aggression: While rushing for the victory is an ideal route for a relatively open area like Favela, it makes more sense to be tactically sound regarding even something as straightforward as offense. Given the more dynamic nature of the map, teams might want to be more coordinated when it comes to aggression – especially when it comes to jumping enemies by surprise.
  • Get Confident In Shots: Considering the rather open nature of the map, it’s highly possible for other teams to approach Favela with crazier strategies. As such, it’s best for players to remain confident about their shots and take the swing if they really think it’s possible to win. However, it’s much more practical to do the double swing – coordinate with the team to flank enemies and secure the wins with the least casualties.
  • Recon Is Still Key: Given the more open and dynamic nature of Favela, both teams will likely be more open to exploring unique strategies. This is where recon matters the most, as the players who can gather the most intel can counter “unpredictable” strategies more consistently.


Basic Defense: 2F Going 1F For Rotations

Considering the way site selection was established, it’s clear that 2F or Second Floor is the best way to go for the defense. In terms of rotations, the ideal Defender routes to take would be securing the 2F first and then going down to 1F or First Floor afterwards.

For more specifics, the ideal protection route would be securing 2F Storage and Coin Farm, and then 2F Coin Farm and Bunks, before rotating into 1F Pink Kitchen or Pink Apartment. With the right defensive strategies, the player’s defenses won’t be able to leave any openings for the Attackers to secure the vantage point from their entrances.


Reinforcements: Block 2F Entry Points

Given the recommended defensive rotation for Defenders, there are particular ideal basic reinforcements that players need to secure should they want to protect their sites in 2F. The key here is to make it cost something for the Attackers to secure map control, and the right barricading in this context means denying Attackers proper entry into key areas in 2F. Ideal barricade sites are:

  • AK Walls (2F Storage): Protecting this will deny entry from 2F Heavy Storage Side, providing Defenders some degree of protection from this particular area.
  • Hacker Wall (2F Heavy Red Stairs): A more crucial defensive point, securing Hacker Wall will deny access not just to 2F Coin Farm but its connecting areas, disabling Attacker access to 2F Storage and 2F Bunk.
  • Wall (2F Coin Farm/2F Bunks): This denies entry from anyone who tries to access the area from the 2F Small Office and 2F Top Yellow entrances.
  • Small Wall (2F Coin Farm/2F Bunks): Instead of barricading both entryways, it helps to barricade only one panel and leave another open for rotation. That way, enemies can’t just expect Defenders to come from one side, as there’s another lane that Operators can use for funneling.


Reinforcement: Block 2F Line Of Sight

Aside from securing entryways to give Defense a better chance of rotating, it’s important to secure the defense from external forces as well. Windows still provide vulnerability on part of the Defenders, which means these need to be reinforced as best as possible to deny access to peeking locations. Ideal barricade sites are:

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  • Right Side, Hacker Wall: This essentially disables peeking and line of sight from the 2F Storage side into Hacker.
  • Left Side, Hacker Wall: This also disables peeking and line of sight but from the 2F Bunks side into Hacker.

Reinforcement: Focus On 1F Pink Then Expand

Interestingly enough, among the many areas in 1F, the best place to reinforce in the context of protection would probably be 1F Pink Kitchen and Pink Apartment considering that there’s a lot less areas to contest here compared to the 1F Blue and 1F Green areas above it in the map. Practically speaking, the only access points to 1F Pink Kitchen would be the 1F Pink Kitchen Window, 1F Yellow Window, and 1F Weed Window. Afterward, an ideal move is to expand the defense to ensure that Defenders have room to roam around should the enemy be able to take control of 1F Pink:


  • 1F Bottom Trash Stairs/1F Foosball: This ensures enemies won’t have access points towards angles in 1F Foosball and 1F Tetris.
  • 1F Laundry: This blocks enemies from using 1F Trash to gain access to 1F Foosball and get middle access into all the other areas.
  • 1F Pillars: This blocks 1F Yellow Stairs from allowing Attackers into giving access to 1F Pink Kitchen and 1F Master.
  • 1F Master/1F Tetris: This blocks access from 1F Engine Window, 1F Bathroom, and 1F Foosball Door and allows Defenders better access to rotations and contests.
  • 1F Pink Kitchen/1F Weed: This denies line of sight from 1F Weed Window into 1F Pink Kitchen and there’s a lot of opportunities to rotate into various exits.

Defender Operators: Barricade Is Key

After reinforcing key areas in Favela, it helps to consider which Operators to use in order to capitalize the remaining offensive options for Attackers. Considering basic reinforcements in both 1F and 2F, it helps to funnel opponents into vulnerable points for maximum carnage. Good Operators in this regard would likely be:

  • Castle: His ability to barricade entryways will not just deny entry for Attackers but force them in unfavorable positions. This essentially forces Attackers to run into rooms with window-peeping opportunities, leaving player Defenders capable of finishing would-be infiltrators.
  • Smoke: The presence of Smoke reinforces the funnels that Castle leaves open for Attackers, sending them into traps consisting of Operators heavily-defended by Smoke’s Deployable Shields.
  • Goyo: Similar to Smoke, Goyo’s two Deployable Shields can deny access to more vulnerable spots. These work similarly with Smoke’s Shields, except to maximize funneling the aforementioned areas.
  • Jaeger: Taking full advantage of the funnel effect, Jaeger and his Active Defense System is a nifty auto-attack tool against Attackers who insist on pushing on certain locations where Defenders can’t put a live Operator to rotate against.
  • Mute: This Operator’s Jammers can deny intelligence from some of the most apparent defensive points, forcing the enemy to destroy these barricades by wasting bullets or utility and especially time.


Basic Attack: Go For The Heavy Attack

Given the layout of the Favela, especially on the higher stories, it makes sense for Attackers to stage their offense from the 2F’s more open areas – particularly 2F Heavy Red Stairs, 2F Heavy Trash Stairs, and 2F Heavy Storage Side. Some may try to take advantage of the 2F Yellow Stairs and 2F Small Office, but they don’t provide as many modes of entry compared to the other locations.

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Through these attacking points, players can start predicting where Defenders can put their reinforcement and ensure they allot enough of their resources to secure a heavy attack. That way, Defenders are forced to retreat from their original positions to defend the major points.

Offense: Consider Practical Plant Sites

Since Attackers are expected to not just breach through the Defender’s defenses but to actually be able to plant the payload, it helps to consider that there are practical sites in Favela immediately open for planting provided players know how to carefully approach them. Here are the ideal planting sites:

  • 2F Behind AK Wall (2F Heavy Storage): Once players get to breach the AK Wall, the spot behind it is immediately an ideal place for planting. It gives Attackers a lot of ideal vantage points such as a view of 2F Coin Farm and the end point of 2F Bunks. Ideally, one would want to vertically secure the entryway of 2F Bunks and 2F Heavy Red Stairs to avoid retaliation.
  • 2F Bunks Center: Located at the center of 2F Bunks, this is another ideal defensible planting location given there’s already cover provided by the furniture. To avoid sensitive denials from 2F Small Office, 2F Top Yellow Stairs and 2F Heavy Stairs, players can start their assault from the 2F Heavy Red Stairs and 2F Small Office to secure these angles.
  • 1F Fridge (1F Pink Kitchen): One of the best planting spots in 1F is directly behind the indestructible fridge in 1F Pink Kitchen, which immediately forces the best Defender counter to come from 1F Bottom Yellow. Other denial spots could come from 1F Blue and 1F Green, and even 1F Weeds. An ideal push here is to secure both 1F Bottom Yellow Stairs and 1F Weeds to eliminate the best denial modes for Defenders.


Offense: Hard Push Lineup Is Key

Similar to most maps, it’s important for Favela Attackers to get hard on the breaching, especially in the face of multiple defensive barricades and setups across different angles. As such, whereas Defenders usually need to rely on strategic spots, Attackers need to be more practical in terms of their approach. Line-up wise, Favela Attackers need the following:

  • Hard Breacher: It helps to always have a Hard Breacher available to ensure the toughest of defenses are made accessible, especially when the team has decided on a specific approach.
  • Soft Destructors: Alongside a Hard Breacher, it helps to have support units in the form of Soft Destructors that can annihilate most soft barricades to provide points of entry. These could be in the form of melee destructors such as hammers (e.g., Sledge), or perhaps through grenades.
  • Vertical Player: Another essential aspect in a Favela Offense is a Vertical Player, essentially someone that can go for the offense from the bottom-up and top-to-bottom, ensuring that there’s some way for the Attackers to secure a vantage point.
  • Flank Push: Another integral component of an Attacking team is that of a Flank Push, essentially an Operator dedicated to surprising Defenders who want to try rotating to secure their defenses.
  • Area Denial: Finally, an integral Attacker Operator would be someone that can reinforce the chosen offensive approach by the team and ensure no one else could interrupt the offense.


Attacker Operators: Prepare For Multiple Attacks

When it comes to choosing the right Operators for a Favela Attacker team, it helps to pick Operators that can hold off on their own and fulfill various destructible duties regardless of their point of attack. As such, here are recommended Operators that are able to both secure integral Favela rooms and eliminate Defenders in charge of them:

  • Ace: When entering hardline-protected zones, the hard-breaching capabilities of Ace can easily give access to barricaded areas. This may seem obvious, but a hard-breacher is essential for a place like Favela with multiple points of entry.
  • Buck: Courtesy of Buck’s breaching shotgun, he can actually go hard on secure zones. After being hard-breached, Buck can actually secure vulnerable spots by breaking through otherwise-secure defenses. In 2F, for instance, he can destabilize denial in 2F Heavy Storage and 2F Coin Farm.
  • Sledge: Through his breaching capabilities, Sledge can tear through basic reinforcements and secure the offense in otherwise-impenetrable zones.
  • Zero: Thanks to his loadout, Zero can unload cameras all over integral corners in Favela to secure a view on the current Defender rotation, giving him access to potential flanking zones and clear defensive positions.
  • Capitao: His silent loadout allows him to either incapacitate enemies without generating noise or ensuing chaos through smoke – both effective strategies to disorient Defenders in otherwise heavily-defended areas.


Rainbow Six Siege was released in 2015 and is available for play in PlayStation 4, Xbox One, PlayStation 5, Xbox Series X and Series S, Microsoft Windows.

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